Mr. President (board Game)
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Mr. President is board game published by 3M in 1967 as part of their Bookshelf game series that simulates the political race for presidency of the United States.


Gameplay

''Mr. President'' is a board game for 2-4 players designed to represent an actual
Presidential campaign President most commonly refers to: *President (corporate title) *President (education), a leader of a college or university *President (government title) President may also refer to: Automobiles * Nissan President, a 1966–2010 Japanese ful ...
using data from the 1960s. In a two-player game, one player chooses to represent the Republican Party and the other the
Democratic Party Democratic Party most often refers to: *Democratic Party (United States) Democratic Party and similar terms may also refer to: Active parties Africa *Botswana Democratic Party *Democratic Party of Equatorial Guinea *Gabonese Democratic Party *Demo ...
. Each player looks at cards representing various fictional candidates that list their strengths and weaknesses in various fields such as campaigning, fundraising, and press support, and chooses one candidate for President, and another for Vice-President. In 3- or 4-player games, two players choose candidates for President, and the remaining player or players choose candidates for Vice-President. During the game, players must decide which states to campaign in, and how best to invest time and energy. Each player earns and banks votes in each state. Variant rules allow for advertising, donations and debate topics. At the conclusion of the game, the total number of votes in each state is determined, to see which party obtains the winning number of Electoral College votes.


Publication history

''Mr. President'' was designed by Jack Carmichael, and was published by 3M as part of their "3M Bookshelf Games" series in 1967, as potential candidates for 1968 election campaign began to marshall their forces. The topics up for debate reflect the issues of the day, for example, the American space program. In 1971, 3M released a revised second edition of the game, just before the start of the 1972 election campaign, and a third edition in 1972.


Reception

''
Time Time is the continued sequence of existence and events that occurs in an apparently irreversible succession from the past, through the present, into the future. It is a component quantity of various measurements used to sequence events, to ...
'' commented, "By the final tally, players will have suffered—on paper, anyway—all the slings and arrows that a live presidential campaigner must endure" and concluded "In some ways, the verisimilitude to the realities of real life politics is downright cynical. The best candidate is not always the winner; sometimes it is the candidate with the most money." The '' Arlington Heights Daily Herald'' called this "a battle of strategy" geared "for teen-agers and adults", concluding that it was "an excellent refresher course for boning up on politics.
Alan R. Moon Alan R. Moon (born 18 November 1951) is an author of board games, born in Southampton, England. He is generally considered to be one of the foremost designers of German-style board games. Many of his games can be seen as board game variations on ...
reviewed ''Mr. President'' for ''
Games International ''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 19 ...
'' magazine and stated that "It's a great game to play repeatedly with the same opponent ..because players (myself included) tend to become fixated on certain stated and regions, and play their cards within this tunnel of vision. This, of course, creates an element of psychology in the game as one player tries to outguess the other, relying on their opponent's tendencies realised from earlier games." ''Spotlight on Games'' noted that in a 3- or 4-player game, there is no way for the players representing Vice-Presidential candidates to win the game, and concluded, "Rather dated today, both in terms of its electoral vote totals and its play." Writing for ''Mit 80 Spielen durch das Jahr'' in 2021, Wieland Herald called the fact that ''Mr. President'' was never marketed in Germany "a pity ..The fundamental decisions about which states to fight and which to surrender are exciting." Herald concluded "On the one hand, ''Mr. President'' is a piece of contemporary history in the USA in the 1960s, on the other hand the hidden card use is a game element that is still relevant today."


Reviews

*'' Moves'' #4, p18https://strategyandtacticspress.com/library-files/Moves%20Issue04.pdf


References

{{3M bookshelf games 3M bookshelf game series Board games introduced in the 1960s Political campaigns